#ifndef PlayerRiotShield_H
#define PlayerRiotShield_H

#include "RiotShield.h"
#include "Engine.h"
#include "InputSet.h"
#include "MotionState.h"
#include <OgreEntity.h>
#include "PlayingFieldConstants.h"

//a riot shield for the player to control
class PlayerRiotShield : public RiotShield {
public:
	PlayerRiotShield(char* name, Ogre::SceneManager* sm, Ogre::SceneNode* toAddTo) : RiotShield(name, sm, toAddTo, 1){}
	virtual void runLogic();
};

#endif
